Agile retrospectives give the power to the team, where it belongs! ― Ben Linders
By definition, scrum is a framework within which individuals can handle complicated adaptive problems, while creatively and productively delivering products of premium value. In simple words, it is redefining application development processes.
This is because, the focal point of Scrum is continuous improvement, team input, scope flexibility, and delivering top quality products. Scrum complies with the Agile Manifesto and the 12 Agile Principles, which focuses on humans, communications, the product, as well as, flexibility.
Specifically, Scrum is a team-based approach to project management that adheres to the Agile Manifesto, since The Agile Manifesto is a purposely streamlined expression of the fundamental values of agile project management.
“We are uncovering better ways of developing software by doing it and helping others do it. Through this work, we have come to value:
That is, while there is value in the items on the right, we value the items on the left more.”
– Agile Manifesto, Copyright 2001
This declaration may be freely copied in any form, but only in its entirety through this notice.
The 12 Agile-Principles are a set of directional concepts that facilitate project teams in deploying agile projects.
The individual with the vision of what ought to be done. He or she writes the stories that are required, checks what is feasible, and stockpiles risk.
It is feasible to keep your teams small (3 to 9 people) by clearly allocating the actual work to each member.
The scrum master guides the team and assists in removing obstructions to the capacity of the team to deliver the product targets and deliverables. The scrum master is not a conventional project manager, or team leader, but acts as a conduit between the team and any distracting influences.
The product backlog consists of an orderly list of requirements that a scrum team keeps for a product. For example, it includes features, non-functional requirements, and bug fixes. In short, whatever is needed to deliver a valuable product successfully. The product owner commands the product backlog items (PBIs) based on indicators such as risk, dependencies, business value, and date needed.
It is critical for the agile web development team to estimate the work needed by each issue, and its practicality. Each issue has to be visible in a demo, therefore, plan your backlog by using terms, such as, ‘small, medium, large’, or the Fibonacci numbers (1, 2, 3, 5, 8, 13, 21…)
A sprint is a combination of tasks within a stipulated time frame, which varies from one to four weeks. Essentially, the team peruses the backlog to estimate the work that can be done in one sprint. Also, the number of issues executed by a team in one sprint is called the team’s speed. Therefore, one should always strive to get more issues done in a single sprint.
You can ensure this by using a scrum board with three columns: ‘to do,’ ‘doing’ and ‘done.’ (in agile web development, you can also add a ‘testing’ column)
On a daily basis you organize a quick huddle that will take about 15 minutes to answer the following questions:
At the end of every sprint, you conduct a meeting to discuss your achievements with the team.
After the agile web development team has seen the progress of the sprint, you can arrange a meeting to reflect what has gone well, what could have gone better, and what should be improved in the next sprint.
The Plan and Estimate phase consists of the five following processes:
Justin Baynton is a digital marketing thought leader and industry innovator. Justin has successfully led digital strategy and implementation for many large enterprise organizations. Justin is a board member for AXO Digital and is writing this on their behalf. AXO Digital is an internet marketing company with deep experience in all digital marketing services.
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